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How Fear & Hunger Turns Punishment and Permadeath Into Its Most Powerful Storytelling Tools | #fear & Hunger

How Fear & Hunger Turns Punishment and Permadeath Into Its Most Powerful Storytelling Tools

How Fear & Hunger Turns Punishment and Permadeath Into Its Most Powerful Storytelling Tools

Games have long used difficulty as a selling point, but few have understood what difficulty can actually mean as a narrative device. Fear & Hunger, the brutal dungeon-crawling RPG created by Miro Haverinen, is one of the rare exceptions.