Dealing with Toxicity in Tower Rush Games

Some players use emotes to fake their emotions. A simple 'Good Game' at the end of a match is always classy.

Originally designed by developers to foster friendly, lighthearted interactions, these simple cartoon faces have evolved into weapons of psychological warfare.


Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent's tower is a deliberate tactic designed to cause emotional distress.


Psychological Warfare


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • Some players use emotes to fake their emotions.
  • A simple 'Good Game' at the end of a match is always classy.
  • Spend your gems on progression first, cosmetics second.

Protecting Your Sanity


For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.


You can focus entirely on counting elixir, tracking their card rotation, and executing your perfect placements without visual distractions.


Emote CategoryThe TheoryActual Use
The Laughing KingTo celebrate a funny, chaotic moment where both players made silly mistakesSpammed relentlessly when destroying a tower to mock the opponent's defensive failure
The Crying EmoteTo express genuine sadness when you make a bad play or realize you are going to loseUsed sarcastically after you easily defend a massive push to say "Aww, are you sad your attack failed?"

Mastering Your Emotions


If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.


The best revenge is winning the game.



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