In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Choose ONE primary win condition.
- Include at least two spells.
- Flying units will destroy you otherwise.
Understanding the Mana Curve
A high average cost (above 4. When you have just about any questions regarding in which in addition to the best way to employ tower rush, you can e mail us on the page. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Card Slot | Example Card | Purpose in Deck |
|---|---|---|
| Primary Attacker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Light Utility | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Testing and Tweaking
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.